

Note : they appear as regular stun lancers when spawned via console Note: as far as I’m aware, spawning chosens on Xcom’s side is a bit buggy, you can only have a single chosen with you otherwise they all become unresponsive and you need to pass a turn or two to finnally be able to control your chosen, spawning the chosen on ADVENT team however worked flawlessly even if multiple of them were spawned at once (You can try to make an enemy pod get triggered by the chosen you spawned in order to make them responsive again if you can’t control them) Note : these are supposed to be the shadow produced from the ‘shadowbind’ ability, however when spawned with the console they will appear as placeholder soldiers with no weapon or ability whatsoever, they can be useful as a dummy if you need an enemy to keep a mission from ending without having them shooting at you Note : these are the ones which spawn in “rescue operatives from abandoned city” as the bodyguards of the VIP, they have the same armor and weapons as Xcom

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Note : these are the ones which spawn during “Haven retaliation” missions, they wear special clothing which can only be acquired as a customization option using mods Greetings, it has been a while since I’ve last worked on this, so let’s get started shall we ? This section focuses on the enemies added by the DLC ‘War of the Chosen’, as usual to spawn them you will need to use the cosole command mentioned above, it works exactly the same as vanilla. Note : more health has armor and has a cool STAND following it War of the Chosen Aliens Note : will appear as the placeholder soldier mentioned above then get covered in an orange mass of pus Note : it will automatically join ADVENT team if you try to move this one Note : supposedly human zombie (a floating head in this case) Note : supposedly ADVENT zombie (will look like a soldier with green kevlar, probably a placeholder) Note : the ones in the base defence mission, has slightly more health and less armor than ADVENT’s counterpart Note : will be a randomly generated rookie with kevlar and balistic equipment
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5 and 6 these teams are only available in singleplayer mode when using the Community Highlander mod (not multiplayer, nor Skirmish), they are ‘Factionteam1’ and ‘Factionteam2’ respectively and are used by 3rd party enemies (such as the Raider faction mods) 4 is the Civilian “team”, they are AI controled (only move if they are debuffed with panic) and won’t attempt to attack anyone even if you drop a Sectopod in that team, only Chryssalids and panicked units will be capable of attacking them directly 3 is the Resistance team, the AI will be in control of the unit and will be friendly to team 0 and hostile to team 1 and 2 2 is the Lost team, the AI will be in control of the unit and be hostile to every other team (only Lost are capable of being headshotted despite the game telling you otherwise when you spawn a non-lost unit in this team) 1 is ADVENT team, the AI will be in control of the unit and be hostile to every other team 0 is Xcom’s team, the player will be in control of the unit


If you play XCOM 2, but haven’t taken the plunge into mods yet, check out the Steam Workshop and you’ll be tweaking the game to your liking in a matter of clicks.This determines which team the unit will be placed in, there is 5 different teams (technically there is an unlimited number however beyond number 4 (unless you are using the Community Highlander mod in which case it’s 7 and beyond) it will be player controled unit which acts after Xcom’s turn), here are their numbers: My personal favorite is this selection of custom face paints that can give your soldiers the signature looks of Princess Mononoke, Imperator Furiosa, or David Bowie as Aladdin Sane, among others. For instance, you can give your troops all manner of helmets and accessories, make them look like Storm Troopers and anime characters, sound like Zap Brannigan and GLaDOS, or wear dapper top hats. Anarchy’s Children can be purchased à la carte for $5.Ĭan’t wait until March 17? Thanks to Firaxis’ fantastic support at launch, XCOM 2 has a vibrant modding community that has already produced some great additions to the game. Both Alien Hunters and Shen’s Last Gift will also add more soldier customization options. Later in the summer Shen’s Last Gift will follow, introducing a new soldier class “with unique upgradeable weapons, armor and customization features,” along with a new narrative-driven mission. Arriving this summer, Alien Hunters will add new weapons, armor, and missions, including a confrontation with the “Ruler” aliens. Fitbit Versa 3Īnarchy’s Children is included with two additional upcoming DLC expansions in the Reinforcement Pack, which can be purchased for $20.
