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The DBRB3 fanwish project has had a very limited impact on Battle of Z because this game was alread being developped when we submited them the sheets, and also because the supports for the project were very low back then (700). Though, they believe that this would only please us, and not the "average fans" (which are the majority of buyers, while we hardcore fans are a clear minority).
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Namco Bandai's producers are aware that most of the hardcore fans are longing for a Tenkachi4 / Raging Blast 3 kind of game. UT's sells were as good as BL ones, but it wasn't enough profitable for them either (hopefully? ^^). Their last attempt was RB2, and its sells were bad. They don't want to take the risk making sequels of a new franchise if the first episode didn't make very good sales. They adapted it with a big lot of different recipes, and as they have to make new games very often due to their contract with the right holders (Shueisha/Toei/Bird) and the preasure of the chairmen, they want to continue proposing different recipes each time, until they find what they consider being a good one. Its main storyline is finished since 1995. Namco Bandai's producers see Dragon Ball as an "old licence". If I may GogetaSSJ2, here is the precise and complete point, based on all ou latest meetings: On this planet and at this age, the most important thing is, make a load of money and make it the easiest way possible.īut I miss my childhood and naive years, when I thought that I am the most important focus for the companies as a customer. Maybe at least, some of his ideas were used.
#Raging blast 3 nostal series#
Or was anybody naive enough, that he thought he will ever get like all 10+ or all costumes from the series for each character for example? So Nostal's audience with japanese officials was kind of breaktrough and I think, that it actually helped from the PR view a lot more, than with using his ideas. They were told, that they love their ideas and the game looks marvelous, but Japanese side would never opted to have their stuff made outside of Japan without their direct control. I am returning again to the story of fan made, proffessional looking Saint Seiya RPG, which the creators presented years ago to Namco-Bandai in France. Did Japanese companies ever listened to a fan opinion? I don't mean the surveys, which they made themselves.Īnd what's more important, did they ever listened to a gaijin opinion? Well, Nostal's ideas were to perfect for Tenkaichi Budokai-like game.
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